This was an experiment with normal and black/white heightmaps. Everything was hand-drawn. I attempted some more adventurous post-composited, but I’m not sure the Ice turned out correctly in the corridor shot. What’s funny is upon starting the processing work, I realized that the ship looks more like a cray model than a full-sized ship. Rather […]
This has been an aesthetic automotive envy of mine since my early high school years. It represents my second attempt at a vehicle in 3d. As always, I take great pride in admitting no outside textures were used for the final render. Here’s a pullout view of the individual objects:
Every CG artist at some point has the automotive icon of industrial society on their bucket list. This represents something like a week of meticulous work. There are obviously a lot more details that could be added, and even more scene development, but this (like so much of my art these days) is a […]