6 Aug 2018
3 Aug 2018
This was an experiment with normal and black/white heightmaps. Everything was hand-drawn. I attempted some more adventurous post-composited, but I’m not sure the Ice turned out correctly in the corridor shot. What’s funny is upon starting the processing work, I realized that the ship looks more like a cray model than a full-sized ship. Rather than trying to imagine it is something it isn’t, I’m going with it as a miniature scene in real space. Enjoy!
Every CG artist at some point has the automotive icon of industrial society on their bucket list. This represents something like a week of meticulous work. There are obviously a lot more details that could be added, and even more scene development, but this (like so much of my art these days) is a ‘proof-of-concept’ project. I intended to put the skills learned here to better use in smaller projects…
All of my renders are done with little to no outside texture acquisition, rather relying on the procedural generated detail (both of materials and mesh topology).
13 Mar 2018
6 Mar 2018